There are no oceans of vomit in this hospital, Theme Hospital fans, but I'm assured we can expect puddles of sick from some of the game's other diseases. But I spend plenty of time just zooming in on the people wandering through my hospital to see what they're up to. ![]() As ever, the challenge is how you use the space for the optimum results. When people start dying in the corridors and ghosts haunt the place, I hire a more expensive janitor who specialises in capturing ghosts (the spirits of which can ominously be used for research later). When the bins need emptying, I hire a janitor. I then build a General Diagnosis for diagnosing new illnesses, and a De Luxe clinic for curing lightheadedness-namely, when patients have lightbulbs for heads, one of the game's fictional illnesses. One button, though, lets you place furniture and other objects with lovely, satisfying precision: you can put your benches so close together that they'll take up less overall space, and personalise the placement of items throughout your hospitals. Add that little medical cabinet, the rug, that sort of thing, and start to build a more interesting room that'll keep the staff happier and the patients happier as well."Īll the objects you place in Two Point Hospital will snap to a grid by default, which lets you build a hospital in almost no time at all. As you progress, we want people to start making a slightly bigger room, a more interesting shape, start putting in things like windows, a plant and put a picture on the wall. "It's the minimum size and has the required items in it. "It's fine at the start of the game to build quite a utilitarian room," Huskins says. ![]() In each room, you'll be required to place certain objects depending on what the room's function is, but you can then spend extra money to add little niceties when you've finished the essentials. From there, I add another GP's office, another pharmacy and a staff room with a comfy chairs and a dartboard. I drop in some waiting benches for my incoming patients, plus a drinks machine. I hire a few doctors and nurses to staff them. I build a reception desk, a GP's office and a pharmacy. The opening moments of a Two Point Hospital game feel pretty similar to Theme Hospital. Some people just want to be super efficient and make as much money and they really don't care what it looks like, and they'll have rooms right next to each other to maximise walk times. "Some people really enjoyed making aesthetically pleasing reception areas. ![]() ![]() "I think one of the things we learned over the last 20-odd years from the games we've made-The Movies, Fable, playing other people's games, and also looking back at what people said they like about Theme Hospital-it just varies," says Two Point Studios co-founder Mark Webley. These management sims are ultimately about making your operation run like clockwork, but I'm sure many players, like me, enjoy the act of creating something just as much, and would appreciate the opportunity to revisit their hospitals in a kind of sandbox mode even when they've got those three stars. The other key thing here for me is underlining the sense of player ownership for a hospital. We like that idea that these discoveries you're making through research, you can start to use them in all of your hospitals, and maybe it helps you get that third star you were struggling with in that earlier hospital." Now I've got that upgrade for my X-ray machine, I can apply that to any of my machines in any of my hospitals. Because it's tracked at the organisation level, you continue where you left off in the previous hospital, and so you can then finish off that project in that hospital. You might only get halfway through researching that project, but you can jump to one of your other hospitals and think, 'you know what? I'm going to continue that work here'. "For example, researching an upgrade for your X-ray machine," Huskins says.
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